UI/UX Design for console co-operative party game by SMG Studios.
Photoshop | Illustrator | After Effects
For Moving Out, I worked on most aspects of the UI & UX, from wireframing and designing user flows, to art concepts and final layouts. I worked to develop the visual identity of the UI so it would represent the 80's setting of the game, but still match the clean and fun art direction of the game's world and characters.
I also helped to manage regular testing sessions through development. Play-sessions were recorded with testers and surveys were provided to them afterwards. We would then go over the testing summaries and data with rest of the team.